2012年10月25日星期四

CCP is looking to the playerbase for help with "Mass Testing"

EVE Online's latest development, Dominion, introduced sweeping changes to how alliances declare and keep space, and more lately renewed investment provide battle. However, there has been a downside of delayed with regards to hosting mmolive.com server stability and lag.

CCP is looking to the playerbase for help with "Mass Testing" on Wed, to figure out the source of lag in large navy battles. The devs will be looking into the issues widely exposed with technique and extensive navy battle and will need at least 50 aviators, though if 200 or more showed up this would be even better, says CCP Tanis. Players enthusiastic about helping out should hop on the Singularity examine hosting server on Wed, Jan 27, at 17:00 UTC. Huge Testing members should be a part of the "MassTesting" route in-game on the examine hosting server as well.

Later this 30 days with the execution of the Incursion 1.1 spot, the existing personality developer will be replaced by a shiny new Incarna personality developer. We'll lastly get to design an whole character, finish with arms and feet, rather than being restricted to just a go and a pair of shoulders. Upon logging in after the Incursion 1.1 execution, gamers will be prompted to re-create their figures using the new personality renderer.

In just a few brief several weeks, those figures we've grown accustomed to over the decades will be gone. Now is your last opportunity to capture your character's symbol. If you'd like to preserve a symbol for posterity, be sure to log in and capture it in excellent details before Jan Eighteenth.

In a new devblog, CCP Lopi describes some of the difficulties associated with the new personality developer. When we look at a character's details in-game or simply select his name in a discuss route, the EVE client currently downloads information on the personality from the EVE hosting server and then provides a little ticket photo. With the included complexity and higher-resolution designs used in the new personality developer, making portraits on-the-fly in this manner would take an unacceptably quite a while. To get around this issue, symbol making will be done in enhance, and the mug-shots we see in-game will be stored on a central webserver. The action will then retrieve the user's picture straight from the webserver instead of so that it is. Consequently, we should no longer get the brief burst of lag associated with making a MapleStory Mesos  's symbol, and hosting server fill should be reduced.

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